﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Testcraft.Physics
{
    class Gravity : IForce
    {

        public void ApplyOnBody(PhysicsBody body)
        {
            body.ApplyPendingForce(new Microsoft.Xna.Framework.Vector3(0, -0.01f, 0));
        }
    }
}
